# [Spectator](3-Mechanics\CLI\bestiary\aberration/spectator-xmm.md) *Source: Monster Manual (2024) p. 289* ## Spectator *Magic-Bound Beholder-Kin* - **Habitat.** Underdark - **Treasure.** Any Invoking mysterious rites involving four beholder eyestalks, a spellcaster can mold aberrant dreams into a beholder-like guardian. Called a spectator, the being summoned by such a ritual resembles a beholder with five magical eyes—a central eye and four on stalks arrayed around the crown of the creature's spherical body. A spectator serves its conjurer for 101 years by guarding something of the spellcaster's choice—typically a treasure or location. The spectator is a reliable guardian and allows only its summoner access to what it protects. A spectator might converse with other creatures, openly discussing its orders and the magic-user who conjured it, but it has no ambitions of its own and won't abandon its post. Should an intruder ignore its warnings, a spectator attempts to drive away the intruder with its magical eye rays. At the end of its service, a spectator might discorporate back into nothingness or wander away, seeking to learn more of the multiverse. ```statblock "name": "Spectator (XMM)" "size": "Medium" "type": "aberration" "subtype": "beholder" "alignment": "Lawful Neutral" "ac": !!int "14" "hp": !!int "45" "hit_dice": "7d8 + 14" "stats": - !!int "8" - !!int "14" - !!int "14" - !!int "13" - !!int "14" - !!int "11" "speed": "5 ft., fly 30 ft. (hover)" "skillsaves": "Perception": !!int "6" "condition_immunities": "[exhaustion](3-Mechanics/CLI/rules/conditions.md#Exhaustion),\ \ [prone](3-Mechanics/CLI/rules/conditions.md#Prone)" "senses": "darkvision 120 ft., passive Perception 16" "languages": "Deep Speech, Undercommon; telepathy 120 ft." "cr": "3" "actions": - "desc": "The spectator uses Eye Rays twice." "name": "Multiattack" - "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage." "name": "Bite" - "desc": "The spectator randomly shoots one of the following magical rays at a target\ \ it can see within 90 feet of itself (roll 1d4; reroll if the spectator has\ \ already used that ray during this turn):\n\n- 1 Confusion Ray. Wisdom Saving\ \ Throw: DC 12. Failure: 5 (2d4) Psychic damage, and the target can't take\ \ Reactions until the end of its next turn. On its next turn, the target can't\ \ move, and it uses its action to make a melee or ranged attack against a randomly\ \ determined creature within range. If the target can't attack, it does nothing\ \ on that turn. \n- 2 Paralyzing Ray. Constitution Saving Throw: DC 12.\ \ Failure: The target has the [Paralyzed](3-Mechanics/CLI/rules/conditions.md#Paralyzed)\ \ condition and repeats the save at the end of each of its turns, ending the effect\ \ on itself on a success. After 1 minute, it succeeds automatically. \n- 3\ \ Fear Ray. Wisdom Saving Throw: DC 12. Failure: 5 (2d4) Psychic damage,\ \ and the target has the [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened)\ \ condition until the end of its next turn. \n- 4 Wounding Ray. Constitution\ \ Saving Throw: DC 12. Failure: 16 (3d10) Necrotic damage. Success: Half\ \ damage. " "name": "Eye Rays" "reactions": - "desc": "Trigger: The spectator succeeds on a saving throw against a spell, or a\ \ spell's attack roll misses it. _Response—_Dexterity Saving Throw: DC 12, one\ \ creature the spectator can see within 120 feet. Failure: 10 (3d6) Force\ \ damage." "name": "Spell Reflection" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/aberration/token/spectator-xmm.webp" ``` ^statblock ## Environment underdark