# [Spectator](3-Mechanics\CLI\bestiary\aberration/spectator-xmm.md)
*Source: Monster Manual (2024) p. 289*
## Spectator
*Magic-Bound Beholder-Kin*
- **Habitat.** Underdark
- **Treasure.** Any
Invoking mysterious rites involving four beholder eyestalks, a spellcaster can mold aberrant dreams into a beholder-like guardian. Called a spectator, the being summoned by such a ritual resembles a beholder with five magical eyes—a central eye and four on stalks arrayed around the crown of the creature's spherical body.
A spectator serves its conjurer for 101 years by guarding something of the spellcaster's choice—typically a treasure or location. The spectator is a reliable guardian and allows only its summoner access to what it protects. A spectator might converse with other creatures, openly discussing its orders and the magic-user who conjured it, but it has no ambitions of its own and won't abandon its post. Should an intruder ignore its warnings, a spectator attempts to drive away the intruder with its magical eye rays.
At the end of its service, a spectator might discorporate back into nothingness or wander away, seeking to learn more of the multiverse.
```statblock
"name": "Spectator (XMM)"
"size": "Medium"
"type": "aberration"
"subtype": "beholder"
"alignment": "Lawful Neutral"
"ac": !!int "14"
"hp": !!int "45"
"hit_dice": "7d8 + 14"
"stats":
- !!int "8"
- !!int "14"
- !!int "14"
- !!int "13"
- !!int "14"
- !!int "11"
"speed": "5 ft., fly 30 ft. (hover)"
"skillsaves":
"Perception": !!int "6"
"condition_immunities": "[exhaustion](3-Mechanics/CLI/rules/conditions.md#Exhaustion),\
\ [prone](3-Mechanics/CLI/rules/conditions.md#Prone)"
"senses": "darkvision 120 ft., passive Perception 16"
"languages": "Deep Speech, Undercommon; telepathy 120 ft."
"cr": "3"
"actions":
- "desc": "The spectator uses Eye Rays twice."
"name": "Multiattack"
- "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage."
"name": "Bite"
- "desc": "The spectator randomly shoots one of the following magical rays at a target\
\ it can see within 90 feet of itself (roll 1d4; reroll if the spectator has\
\ already used that ray during this turn):\n\n- 1 Confusion Ray. Wisdom Saving\
\ Throw: DC 12. Failure: 5 (2d4) Psychic damage, and the target can't take\
\ Reactions until the end of its next turn. On its next turn, the target can't\
\ move, and it uses its action to make a melee or ranged attack against a randomly\
\ determined creature within range. If the target can't attack, it does nothing\
\ on that turn. \n- 2 Paralyzing Ray. Constitution Saving Throw: DC 12.\
\ Failure: The target has the [Paralyzed](3-Mechanics/CLI/rules/conditions.md#Paralyzed)\
\ condition and repeats the save at the end of each of its turns, ending the effect\
\ on itself on a success. After 1 minute, it succeeds automatically. \n- 3\
\ Fear Ray. Wisdom Saving Throw: DC 12. Failure: 5 (2d4) Psychic damage,\
\ and the target has the [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened)\
\ condition until the end of its next turn. \n- 4 Wounding Ray. Constitution\
\ Saving Throw: DC 12. Failure: 16 (3d10) Necrotic damage. Success: Half\
\ damage. "
"name": "Eye Rays"
"reactions":
- "desc": "Trigger: The spectator succeeds on a saving throw against a spell, or a\
\ spell's attack roll misses it. _Response—_Dexterity Saving Throw: DC 12, one\
\ creature the spectator can see within 120 feet. Failure: 10 (3d6) Force\
\ damage."
"name": "Spell Reflection"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/aberration/token/spectator-xmm.webp"
```
^statblock
## Environment
underdark