# [Ape](3-Mechanics\CLI\bestiary\beast/ape-xmm.md) *Source: Monster Manual (2024) p. 348, Player's Handbook (2024) p. 346* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Ape (XMM)" "size": "Medium" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "19" "hit_dice": "3d8 + 6" "stats": - !!int "16" - !!int "14" - !!int "14" - !!int "6" - !!int "12" - !!int "7" "speed": "30 ft., climb 30 ft." "skillsaves": "Athletics": !!int "5" "Perception": !!int "3" "senses": "passive Perception 13" "languages": "" "cr": "1/2" "actions": - "desc": "The ape makes two Fist attacks." "name": "Multiattack" - "desc": "Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning\ \ damage." "name": "Fist" - "desc": "Ranged Attack Roll: +5, range 25/50 ft. Hit: 10 (2d6 + 3) Bludgeoning\ \ damage." "name": "Rock (Recharge 6)" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/ape-xmm.webp" ``` ^statblock ## Environment forest