# [Ape](3-Mechanics\CLI\bestiary\beast/ape-xmm.md)
*Source: Monster Manual (2024) p. 348, Player's Handbook (2024) p. 346*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Ape (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "19"
"hit_dice": "3d8 + 6"
"stats":
- !!int "16"
- !!int "14"
- !!int "14"
- !!int "6"
- !!int "12"
- !!int "7"
"speed": "30 ft., climb 30 ft."
"skillsaves":
"Athletics": !!int "5"
"Perception": !!int "3"
"senses": "passive Perception 13"
"languages": ""
"cr": "1/2"
"actions":
- "desc": "The ape makes two Fist attacks."
"name": "Multiattack"
- "desc": "Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning\
\ damage."
"name": "Fist"
- "desc": "Ranged Attack Roll: +5, range 25/50 ft. Hit: 10 (2d6 + 3) Bludgeoning\
\ damage."
"name": "Rock (Recharge 6)"
"source":
- "XMM"
- "XPHB"
"image": "3-Mechanics/CLI/bestiary/beast/token/ape-xmm.webp"
```
^statblock
## Environment
forest