# [Baboon](3-Mechanics\CLI\bestiary\beast/baboon-xmm.md) *Source: Monster Manual (2024) p. 349* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Baboon (XMM)" "size": "Small" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "3" "hit_dice": "1d6" "stats": - !!int "8" - !!int "14" - !!int "11" - !!int "4" - !!int "12" - !!int "6" "speed": "30 ft., climb 30 ft." "senses": "passive Perception 11" "languages": "" "cr": "0" "traits": - "desc": "The baboon has [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\ \ on an attack roll against a creature if at least one of the baboon's allies\ \ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](3-Mechanics/CLI/rules/conditions.md#Incapacitated)\ \ condition." "name": "Pack Tactics" "actions": - "desc": "Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1) Piercing damage." "name": "Bite" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/beast/token/baboon-xmm.webp" ``` ^statblock ## Environment forest, hill