# [Bat](3-Mechanics\CLI\bestiary\beast/bat-xmm.md) *Source: Monster Manual (2024) p. 349, Player's Handbook (2024) p. 346* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Bat (XMM)" "size": "Tiny" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "1" "hit_dice": "1d4 - 1" "stats": - !!int "2" - !!int "15" - !!int "8" - !!int "2" - !!int "12" - !!int "4" "speed": "5 ft., fly 30 ft." "senses": "blindsight 60 ft., passive Perception 11" "languages": "" "cr": "0" "actions": - "desc": "Melee Attack Roll: +4 to hit, reach 5 ft. Hit: 1 Piercing damage." "name": "Bite" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/bat-xmm.webp" ``` ^statblock ## Environment forest, mountain, underdark, urban