# [Blood Hawk](3-Mechanics\CLI\bestiary\beast/blood-hawk-xmm.md)
*Source: Monster Manual (2024) p. 350*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Blood Hawk (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "7"
"hit_dice": "2d6"
"stats":
- !!int "6"
- !!int "14"
- !!int "10"
- !!int "3"
- !!int "14"
- !!int "5"
"speed": "10 ft., fly 60 ft."
"skillsaves":
"Perception": !!int "6"
"senses": "passive Perception 16"
"languages": ""
"cr": "1/8"
"traits":
- "desc": "The hawk has [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the hawk's allies is\
\ within 5 feet of the creature and the ally doesn't have the [Incapacitated](3-Mechanics/CLI/rules/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage,\
\ or 6 (1d8 + 2) Piercing damage if the target is [Bloodied](3-Mechanics/CLI/rules/variant-rules/bloodied-xphb.md)."
"name": "Beak"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/beast/token/blood-hawk-xmm.webp"
```
^statblock
## Environment
arctic, coastal, forest, grassland, hill, mountain