# [Blood Hawk](3-Mechanics\CLI\bestiary\beast/blood-hawk-xmm.md) *Source: Monster Manual (2024) p. 350* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Blood Hawk (XMM)" "size": "Small" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "7" "hit_dice": "2d6" "stats": - !!int "6" - !!int "14" - !!int "10" - !!int "3" - !!int "14" - !!int "5" "speed": "10 ft., fly 60 ft." "skillsaves": "Perception": !!int "6" "senses": "passive Perception 16" "languages": "" "cr": "1/8" "traits": - "desc": "The hawk has [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\ \ on an attack roll against a creature if at least one of the hawk's allies is\ \ within 5 feet of the creature and the ally doesn't have the [Incapacitated](3-Mechanics/CLI/rules/conditions.md#Incapacitated)\ \ condition." "name": "Pack Tactics" "actions": - "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage,\ \ or 6 (1d8 + 2) Piercing damage if the target is [Bloodied](3-Mechanics/CLI/rules/variant-rules/bloodied-xphb.md)." "name": "Beak" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/beast/token/blood-hawk-xmm.webp" ``` ^statblock ## Environment arctic, coastal, forest, grassland, hill, mountain