# [Boar](3-Mechanics\CLI\bestiary\beast/boar-xmm.md)
*Source: Monster Manual (2024) p. 350, Player's Handbook (2024) p. 347*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Boar (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"hp": !!int "13"
"hit_dice": "2d8 + 4"
"stats":
- !!int "13"
- !!int "11"
- !!int "14"
- !!int "2"
- !!int "9"
- !!int "5"
"speed": "40 ft."
"senses": "passive Perception 9"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "While [Bloodied](3-Mechanics/CLI/rules/variant-rules/bloodied-xphb.md),\
\ the boar has [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\
\ on attack rolls."
"name": "Bloodied Fury"
"actions":
- "desc": "Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage.\
\ If the target is a Medium or smaller creature and the boar moved 20+ feet straight\
\ toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing\
\ damage and has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone) condition."
"name": "Gore"
"source":
- "XMM"
- "XPHB"
"image": "3-Mechanics/CLI/bestiary/beast/token/boar-xmm.webp"
```
^statblock
## Environment
forest, grassland, hill