# [Boar](3-Mechanics\CLI\bestiary\beast/boar-xmm.md) *Source: Monster Manual (2024) p. 350, Player's Handbook (2024) p. 347* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Boar (XMM)" "size": "Medium" "type": "beast" "alignment": "Unaligned" "ac": !!int "11" "hp": !!int "13" "hit_dice": "2d8 + 4" "stats": - !!int "13" - !!int "11" - !!int "14" - !!int "2" - !!int "9" - !!int "5" "speed": "40 ft." "senses": "passive Perception 9" "languages": "" "cr": "1/4" "traits": - "desc": "While [Bloodied](3-Mechanics/CLI/rules/variant-rules/bloodied-xphb.md),\ \ the boar has [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\ \ on attack rolls." "name": "Bloodied Fury" "actions": - "desc": "Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage.\ \ If the target is a Medium or smaller creature and the boar moved 20+ feet straight\ \ toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing\ \ damage and has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone) condition." "name": "Gore" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/boar-xmm.webp" ``` ^statblock ## Environment forest, grassland, hill