# [Camel](3-Mechanics\CLI\bestiary\beast/camel-xmm.md) *Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 347* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Camel (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "10" "hp": !!int "17" "hit_dice": "2d10 + 6" "stats": - !!int "15" - !!int "8" - !!int "17" - !!int "2" - !!int "11" - !!int "5" "speed": "50 ft." "saves": "Constitution": !!int "5" "senses": "darkvision 60 ft., passive Perception 10" "languages": "" "cr": "1/8" "actions": - "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning\ \ damage." "name": "Bite" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/camel-xmm.webp" ``` ^statblock ## Environment desert