# [Crab](3-Mechanics\CLI\bestiary\beast/crab-xmm.md) *Source: Monster Manual (2024) p. 351, Player's Handbook (2024) p. 348* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Crab (XMM)" "size": "Tiny" "type": "beast" "alignment": "Unaligned" "ac": !!int "11" "hp": !!int "3" "hit_dice": "1d4 + 1" "stats": - !!int "6" - !!int "11" - !!int "12" - !!int "1" - !!int "8" - !!int "2" "speed": "20 ft., swim 20 ft." "skillsaves": "Stealth": !!int "2" "senses": "blindsight 30 ft., passive Perception 9" "languages": "" "cr": "0" "traits": - "desc": "The crab can breathe air and water." "name": "Amphibious" "actions": - "desc": "Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage." "name": "Claw" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/crab-xmm.webp" ``` ^statblock ## Environment coastal, underwater