# [Crocodile](3-Mechanics\CLI\bestiary\beast/crocodile-xmm.md) *Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 348* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Crocodile (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "13" "hit_dice": "2d10 + 2" "stats": - !!int "15" - !!int "10" - !!int "13" - !!int "2" - !!int "10" - !!int "5" "speed": "20 ft., swim 30 ft." "saves": "Constitution": !!int "3" "skillsaves": "Stealth": !!int "2" "senses": "passive Perception 10" "languages": "" "cr": "1/2" "traits": - "desc": "The crocodile can hold its breath for 1 hour." "name": "Hold Breath" "actions": - "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.\ \ If the target is a Medium or smaller creature, it has the [Grappled](3-Mechanics/CLI/rules/conditions.md#Grappled)\ \ condition (escape DC 12). While [Grappled](3-Mechanics/CLI/rules/conditions.md#Grappled),\ \ the target has the [Restrained](3-Mechanics/CLI/rules/conditions.md#Restrained)\ \ condition." "name": "Bite" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/crocodile-xmm.webp" ``` ^statblock ## Environment coastal, swamp, urban