# [Crocodile](3-Mechanics\CLI\bestiary\beast/crocodile-xmm.md)
*Source: Monster Manual (2024) p. 352, Player's Handbook (2024) p. 348*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Crocodile (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "13"
"hit_dice": "2d10 + 2"
"stats":
- !!int "15"
- !!int "10"
- !!int "13"
- !!int "2"
- !!int "10"
- !!int "5"
"speed": "20 ft., swim 30 ft."
"saves":
"Constitution": !!int "3"
"skillsaves":
"Stealth": !!int "2"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The crocodile can hold its breath for 1 hour."
"name": "Hold Breath"
"actions":
- "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.\
\ If the target is a Medium or smaller creature, it has the [Grappled](3-Mechanics/CLI/rules/conditions.md#Grappled)\
\ condition (escape DC 12). While [Grappled](3-Mechanics/CLI/rules/conditions.md#Grappled),\
\ the target has the [Restrained](3-Mechanics/CLI/rules/conditions.md#Restrained)\
\ condition."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "3-Mechanics/CLI/bestiary/beast/token/crocodile-xmm.webp"
```
^statblock
## Environment
coastal, swamp, urban