# [Deer](3-Mechanics\CLI\bestiary\beast/deer-xmm.md)
*Source: Monster Manual (2024) p. 352*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Deer (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "4"
"hit_dice": "1d8"
"stats":
- !!int "11"
- !!int "16"
- !!int "11"
- !!int "2"
- !!int "14"
- !!int "5"
"speed": "50 ft."
"skillsaves":
"Perception": !!int "4"
"senses": "darkvision 60 ft., passive Perception 14"
"languages": ""
"cr": "0"
"traits":
- "desc": "The deer doesn't provoke an Opportunity Attack when it moves out of an\
\ enemy's reach."
"name": "Agile"
"actions":
- "desc": "Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage."
"name": "Ram"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/beast/token/deer-xmm.webp"
```
^statblock
## Environment
forest, grassland