# [Elk](3-Mechanics\CLI\bestiary\beast/elk-xmm.md) *Source: Monster Manual (2024) p. 353, Player's Handbook (2024) p. 349* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Elk (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "10" "hp": !!int "11" "hit_dice": "2d10" "stats": - !!int "16" - !!int "10" - !!int "11" - !!int "2" - !!int "10" - !!int "6" "speed": "50 ft." "skillsaves": "Perception": !!int "2" "senses": "darkvision 60 ft., passive Perception 12" "languages": "" "cr": "1/4" "actions": - "desc": "Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning\ \ damage. If the target is a Large or smaller creature and the elk moved 20+ feet\ \ straight toward it immediately before the hit, the target takes an extra 3 (1d6)\ \ Bludgeoning damage and has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone)\ \ condition." "name": "Ram" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/elk-xmm.webp" ``` ^statblock ## Environment forest, grassland, hill