# [Giant Badger](3-Mechanics\CLI\bestiary\beast/giant-badger-xmm.md) *Source: Monster Manual (2024) p. 354, Player's Handbook (2024) p. 350* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Giant Badger (XMM)" "size": "Medium" "type": "beast" "alignment": "Unaligned" "ac": !!int "13" "hp": !!int "15" "hit_dice": "2d8 + 6" "stats": - !!int "13" - !!int "10" - !!int "17" - !!int "2" - !!int "12" - !!int "5" "speed": "30 ft., burrow 10 ft." "skillsaves": "Perception": !!int "3" "damage_resistances": "poison" "senses": "darkvision 60 ft., passive Perception 13" "languages": "" "cr": "1/4" "actions": - "desc": "Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Piercing damage." "name": "Bite" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/giant-badger-xmm.webp" ``` ^statblock ## Environment forest