# [Giant Bat](3-Mechanics\CLI\bestiary\beast/giant-bat-xmm.md) *Source: Monster Manual (2024) p. 355* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Giant Bat (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "13" "hp": !!int "22" "hit_dice": "4d10" "stats": - !!int "15" - !!int "16" - !!int "11" - !!int "2" - !!int "12" - !!int "6" "speed": "10 ft., fly 60 ft." "senses": "blindsight 120 ft., passive Perception 11" "languages": "" "cr": "1/4" "actions": - "desc": "Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage." "name": "Bite" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/beast/token/giant-bat-xmm.webp" ``` ^statblock ## Environment forest, mountain, underdark