# [Giant Boar](3-Mechanics\CLI\bestiary\beast/giant-boar-xmm.md) *Source: Monster Manual (2024) p. 355* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Giant Boar (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "13" "hp": !!int "42" "hit_dice": "5d10 + 15" "stats": - !!int "17" - !!int "10" - !!int "16" - !!int "2" - !!int "7" - !!int "5" "speed": "40 ft." "saves": "Strength": !!int "5" "senses": "passive Perception 8" "languages": "" "cr": "2" "traits": - "desc": "The boar has [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\ \ on melee attack rolls while it is [Bloodied](3-Mechanics/CLI/rules/variant-rules/bloodied-xphb.md)." "name": "Bloodied Fury" "actions": - "desc": "Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage.\ \ If the target is a Large or smaller creature and the boar moved 20+ feet straight\ \ toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing\ \ damage and has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone) condition." "name": "Gore" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/beast/token/giant-boar-xmm.webp" ``` ^statblock ## Environment forest, grassland, hill