# [Giant Boar](3-Mechanics\CLI\bestiary\beast/giant-boar-xmm.md)
*Source: Monster Manual (2024) p. 355*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Giant Boar (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "42"
"hit_dice": "5d10 + 15"
"stats":
- !!int "17"
- !!int "10"
- !!int "16"
- !!int "2"
- !!int "7"
- !!int "5"
"speed": "40 ft."
"saves":
"Strength": !!int "5"
"senses": "passive Perception 8"
"languages": ""
"cr": "2"
"traits":
- "desc": "The boar has [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\
\ on melee attack rolls while it is [Bloodied](3-Mechanics/CLI/rules/variant-rules/bloodied-xphb.md)."
"name": "Bloodied Fury"
"actions":
- "desc": "Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage.\
\ If the target is a Large or smaller creature and the boar moved 20+ feet straight\
\ toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing\
\ damage and has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone) condition."
"name": "Gore"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/beast/token/giant-boar-xmm.webp"
```
^statblock
## Environment
forest, grassland, hill