# [Giant Crab](3-Mechanics\CLI\bestiary\beast/giant-crab-xmm.md) *Source: Monster Manual (2024) p. 356, Player's Handbook (2024) p. 350* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Giant Crab (XMM)" "size": "Medium" "type": "beast" "alignment": "Unaligned" "ac": !!int "15" "hp": !!int "13" "hit_dice": "3d8" "stats": - !!int "13" - !!int "13" - !!int "11" - !!int "1" - !!int "9" - !!int "3" "speed": "30 ft., swim 30 ft." "skillsaves": "Stealth": !!int "3" "senses": "blindsight 30 ft., passive Perception 9" "languages": "" "cr": "1/8" "traits": - "desc": "The crab can breathe air and water." "name": "Amphibious" "actions": - "desc": "Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning\ \ damage. If the target is a Medium or smaller creature, it has the [Grappled](3-Mechanics/CLI/rules/conditions.md#Grappled)\ \ condition (escape DC 11) from one of two claws." "name": "Claw" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/giant-crab-xmm.webp" ``` ^statblock ## Environment coastal, underwater