# [Giant Goat](3-Mechanics\CLI\bestiary\beast/giant-goat-xmm.md) *Source: Monster Manual (2024) p. 357, Player's Handbook (2024) p. 350* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Giant Goat (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "11" "hp": !!int "19" "hit_dice": "3d10 + 3" "stats": - !!int "17" - !!int "13" - !!int "12" - !!int "3" - !!int "12" - !!int "6" "speed": "40 ft., climb 30 ft." "saves": "Strength": !!int "5" "skillsaves": "Perception": !!int "3" "senses": "darkvision 60 ft., passive Perception 13" "languages": "" "cr": "1/2" "actions": - "desc": "Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning\ \ damage. If the target is a Large or smaller creature and the goat moved 20+\ \ feet straight toward it immediately before the hit, the target takes an extra\ \ 5 (2d4) Bludgeoning damage and has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone)\ \ condition." "name": "Ram" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/giant-goat-xmm.webp" ``` ^statblock ## Environment grassland, hill, mountain