# [Giant Seahorse](3-Mechanics\CLI\bestiary\beast/giant-seahorse-xmm.md)
*Source: Monster Manual (2024) p. 359, Player's Handbook (2024) p. 350*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Giant Seahorse (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "16"
"hit_dice": "3d10"
"stats":
- !!int "15"
- !!int "12"
- !!int "11"
- !!int "2"
- !!int "12"
- !!int "5"
"speed": "5 ft., swim 40 ft."
"senses": "passive Perception 11"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The seahorse can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning\
\ damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet\
\ straight toward the target immediately before the hit."
"name": "Ram"
"bonus_actions":
- "desc": "While underwater, the seahorse moves up to half its [Swim Speed](3-Mechanics/CLI/rules/variant-rules/swim-speed-xphb.md)\
\ without provoking Opportunity Attacks."
"name": "Bubble Dash"
"source":
- "XMM"
- "XPHB"
"image": "3-Mechanics/CLI/bestiary/beast/token/giant-seahorse-xmm.webp"
```
^statblock
## Environment
underwater