# [Giant Seahorse](3-Mechanics\CLI\bestiary\beast/giant-seahorse-xmm.md) *Source: Monster Manual (2024) p. 359, Player's Handbook (2024) p. 350* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Giant Seahorse (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "16" "hit_dice": "3d10" "stats": - !!int "15" - !!int "12" - !!int "11" - !!int "2" - !!int "12" - !!int "5" "speed": "5 ft., swim 40 ft." "senses": "passive Perception 11" "languages": "" "cr": "1/2" "traits": - "desc": "The seahorse can breathe only underwater." "name": "Water Breathing" "actions": - "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning\ \ damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet\ \ straight toward the target immediately before the hit." "name": "Ram" "bonus_actions": - "desc": "While underwater, the seahorse moves up to half its [Swim Speed](3-Mechanics/CLI/rules/variant-rules/swim-speed-xphb.md)\ \ without provoking Opportunity Attacks." "name": "Bubble Dash" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/giant-seahorse-xmm.webp" ``` ^statblock ## Environment underwater