# [Hippopotamus](3-Mechanics\CLI\bestiary\beast/hippopotamus-xmm.md) *Source: Monster Manual (2024) p. 362* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Hippopotamus (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "14" "hp": !!int "82" "hit_dice": "11d10 + 22" "stats": - !!int "21" - !!int "7" - !!int "15" - !!int "2" - !!int "12" - !!int "4" "speed": "30 ft., swim 30 ft." "saves": "Strength": !!int "7" "skillsaves": "Perception": !!int "3" "senses": "passive Perception 13" "languages": "" "cr": "4" "traits": - "desc": "The hippopotamus can hold its breath for 10 minutes." "name": "Hold Breath" "actions": - "desc": "The hippopotamus makes two Bite attacks." "name": "Multiattack" - "desc": "Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Piercing\ \ damage." "name": "Bite" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/beast/token/hippopotamus-xmm.webp" ``` ^statblock ## Environment forest, grassland, swamp