# [Hippopotamus](3-Mechanics\CLI\bestiary\beast/hippopotamus-xmm.md)
*Source: Monster Manual (2024) p. 362*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Hippopotamus (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"hp": !!int "82"
"hit_dice": "11d10 + 22"
"stats":
- !!int "21"
- !!int "7"
- !!int "15"
- !!int "2"
- !!int "12"
- !!int "4"
"speed": "30 ft., swim 30 ft."
"saves":
"Strength": !!int "7"
"skillsaves":
"Perception": !!int "3"
"senses": "passive Perception 13"
"languages": ""
"cr": "4"
"traits":
- "desc": "The hippopotamus can hold its breath for 10 minutes."
"name": "Hold Breath"
"actions":
- "desc": "The hippopotamus makes two Bite attacks."
"name": "Multiattack"
- "desc": "Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Piercing\
\ damage."
"name": "Bite"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/beast/token/hippopotamus-xmm.webp"
```
^statblock
## Environment
forest, grassland, swamp