# [Hunter Shark](3-Mechanics\CLI\bestiary\beast/hunter-shark-xmm.md) *Source: Monster Manual (2024) p. 363* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Hunter Shark (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "45" "hit_dice": "6d10 + 12" "stats": - !!int "18" - !!int "14" - !!int "15" - !!int "1" - !!int "10" - !!int "4" "speed": "5 ft., swim 40 ft." "skillsaves": "Perception": !!int "2" "senses": "blindsight 60 ft., passive Perception 12" "languages": "" "cr": "2" "traits": - "desc": "The shark can breathe only underwater." "name": "Water Breathing" "actions": - "desc": "Melee Attack Roll: +6 (with [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\ \ if the target doesn't have all its [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md)),\ \ reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage." "name": "Bite" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/beast/token/hunter-shark-xmm.webp" ``` ^statblock ## Environment underwater