# [Hunter Shark](3-Mechanics\CLI\bestiary\beast/hunter-shark-xmm.md)
*Source: Monster Manual (2024) p. 363*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Hunter Shark (XMM)"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "45"
"hit_dice": "6d10 + 12"
"stats":
- !!int "18"
- !!int "14"
- !!int "15"
- !!int "1"
- !!int "10"
- !!int "4"
"speed": "5 ft., swim 40 ft."
"skillsaves":
"Perception": !!int "2"
"senses": "blindsight 60 ft., passive Perception 12"
"languages": ""
"cr": "2"
"traits":
- "desc": "The shark can breathe only underwater."
"name": "Water Breathing"
"actions":
- "desc": "Melee Attack Roll: +6 (with [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\
\ if the target doesn't have all its [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md)),\
\ reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/beast/token/hunter-shark-xmm.webp"
```
^statblock
## Environment
underwater