# [Jackal](3-Mechanics\CLI\bestiary\beast/jackal-xmm.md)
*Source: Monster Manual (2024) p. 364*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Jackal (XMM)"
"size": "Small"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "3"
"hit_dice": "1d6"
"stats":
- !!int "8"
- !!int "15"
- !!int "11"
- !!int "3"
- !!int "12"
- !!int "6"
"speed": "40 ft."
"skillsaves":
"Stealth": !!int "4"
"Perception": !!int "5"
"senses": "darkvision 90 ft., passive Perception 15"
"languages": ""
"cr": "0"
"actions":
- "desc": "Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1) Piercing damage."
"name": "Bite"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/beast/token/jackal-xmm.webp"
```
^statblock
## Environment
desert, grassland