# [Mastiff](3-Mechanics\CLI\bestiary\beast/mastiff-xmm.md) *Source: Monster Manual (2024) p. 365, Player's Handbook (2024) p. 353* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Mastiff (XMM)" "size": "Medium" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "5" "hit_dice": "1d8 + 1" "stats": - !!int "13" - !!int "14" - !!int "12" - !!int "3" - !!int "12" - !!int "7" "speed": "40 ft." "skillsaves": "Perception": !!int "5" "senses": "darkvision 60 ft., passive Perception 15" "languages": "" "cr": "1/8" "actions": - "desc": "Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage.\ \ If the target is a Medium or smaller creature, it has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone)\ \ condition." "name": "Bite" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/mastiff-xmm.webp" ``` ^statblock ## Environment forest, hill, urban