# [Rat](3-Mechanics\CLI\bestiary\beast/rat-xmm.md)
*Source: Monster Manual (2024) p. 367, Player's Handbook (2024) p. 355*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Rat (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "1"
"hit_dice": "1d4 - 1"
"stats":
- !!int "2"
- !!int "11"
- !!int "9"
- !!int "2"
- !!int "10"
- !!int "4"
"speed": "20 ft., climb 20 ft."
"skillsaves":
"Perception": !!int "2"
"senses": "darkvision 30 ft., passive Perception 12"
"languages": ""
"cr": "0"
"traits":
- "desc": "The rat doesn't provoke Opportunity Attacks when it moves out of an enemy's\
\ reach."
"name": "Agile"
"actions":
- "desc": "Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage."
"name": "Bite"
"source":
- "XMM"
- "XPHB"
"image": "3-Mechanics/CLI/bestiary/beast/token/rat-xmm.webp"
```
^statblock
## Environment
forest, swamp, underdark, urban