# [Raven](3-Mechanics\CLI\bestiary\beast/raven-xmm.md)
*Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 355*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Raven (XMM)"
"size": "Tiny"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "2"
"hit_dice": "1d4"
"stats":
- !!int "2"
- !!int "14"
- !!int "10"
- !!int "5"
- !!int "13"
- !!int "6"
"speed": "10 ft., fly 50 ft."
"skillsaves":
"Perception": !!int "3"
"senses": "passive Perception 13"
"languages": ""
"cr": "0"
"traits":
- "desc": "The raven can mimic simple sounds it has heard, such as a whisper or chitter.\
\ A hearer can discern the sounds are imitations with a successful DC 10 Wisdom\
\ ([Insight](3-Mechanics/CLI/rules/skills.md#Insight)) check."
"name": "Mimicry"
"actions":
- "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage."
"name": "Beak"
"source":
- "XMM"
- "XPHB"
"image": "3-Mechanics/CLI/bestiary/beast/token/raven-xmm.webp"
```
^statblock
## Environment
hill, swamp, urban