# [Raven](3-Mechanics\CLI\bestiary\beast/raven-xmm.md) *Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 355* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Raven (XMM)" "size": "Tiny" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "2" "hit_dice": "1d4" "stats": - !!int "2" - !!int "14" - !!int "10" - !!int "5" - !!int "13" - !!int "6" "speed": "10 ft., fly 50 ft." "skillsaves": "Perception": !!int "3" "senses": "passive Perception 13" "languages": "" "cr": "0" "traits": - "desc": "The raven can mimic simple sounds it has heard, such as a whisper or chitter.\ \ A hearer can discern the sounds are imitations with a successful DC 10 Wisdom\ \ ([Insight](3-Mechanics/CLI/rules/skills.md#Insight)) check." "name": "Mimicry" "actions": - "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage." "name": "Beak" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/raven-xmm.webp" ``` ^statblock ## Environment hill, swamp, urban