# [Rhinoceros](3-Mechanics\CLI\bestiary\beast/rhinoceros-xmm.md) *Source: Monster Manual (2024) p. 368* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Rhinoceros (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "13" "hp": !!int "45" "hit_dice": "6d10 + 12" "stats": - !!int "21" - !!int "8" - !!int "15" - !!int "2" - !!int "12" - !!int "6" "speed": "40 ft." "senses": "passive Perception 11" "languages": "" "cr": "2" "actions": - "desc": "Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage.\ \ If target is a Large or smaller creature and the rhinoceros moved 20+ feet straight\ \ toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing\ \ damage and has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone) condition." "name": "Gore" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/beast/token/rhinoceros-xmm.webp" ``` ^statblock ## Environment grassland