# [Riding Horse](3-Mechanics\CLI\bestiary\beast/riding-horse-xmm.md) *Source: Monster Manual (2024) p. 368, Player's Handbook (2024) p. 356* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Riding Horse (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "11" "hp": !!int "13" "hit_dice": "2d10 + 2" "stats": - !!int "16" - !!int "13" - !!int "12" - !!int "2" - !!int "11" - !!int "7" "speed": "60 ft." "senses": "passive Perception 10" "languages": "" "cr": "1/4" "actions": - "desc": "Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning\ \ damage." "name": "Hooves" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/riding-horse-xmm.webp" ``` ^statblock ## Environment grassland, urban