# [Seahorse](3-Mechanics\CLI\bestiary\beast/seahorse-xmm.md) *Source: Monster Manual (2024) p. 369* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Seahorse (XMM)" "size": "Tiny" "type": "beast" "alignment": "Unaligned" "ac": !!int "12" "hp": !!int "1" "hit_dice": "1d4 - 1" "stats": - !!int "1" - !!int "12" - !!int "8" - !!int "1" - !!int "10" - !!int "2" "speed": "5 ft., swim 20 ft." "skillsaves": "Stealth": !!int "5" "Perception": !!int "2" "senses": "passive Perception 12" "languages": "" "cr": "0" "traits": - "desc": "The seahorse can breathe only underwater." "name": "Water Breathing" "actions": - "desc": "While underwater, the seahorse moves up to its [Swim Speed](3-Mechanics/CLI/rules/variant-rules/swim-speed-xphb.md)\ \ without provoking Opportunity Attacks." "name": "Bubble Dash" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/beast/token/seahorse-xmm.webp" ``` ^statblock ## Environment underwater