# [Tiger](3-Mechanics\CLI\bestiary\beast/tiger-xmm.md) *Source: Monster Manual (2024) p. 371, Player's Handbook (2024) p. 358* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Tiger (XMM)" "size": "Large" "type": "beast" "alignment": "Unaligned" "ac": !!int "13" "hp": !!int "30" "hit_dice": "4d10 + 8" "stats": - !!int "17" - !!int "16" - !!int "14" - !!int "3" - !!int "12" - !!int "8" "speed": "40 ft." "skillsaves": "Stealth": !!int "7" "Perception": !!int "3" "senses": "darkvision 60 ft., passive Perception 13" "languages": "" "cr": "1" "actions": - "desc": "Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.\ \ If the target is a Large or smaller creature, it has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone)\ \ condition." "name": "Rend" "bonus_actions": - "desc": "The tiger takes the Disengage or Hide action." "name": "Nimble Escape" "source": - "XMM" - "XPHB" "image": "3-Mechanics/CLI/bestiary/beast/token/tiger-xmm.webp" ``` ^statblock ## Environment forest, grassland