# [Giant Elk](3-Mechanics\CLI\bestiary\celestial/giant-elk-xmm.md)
*Source: Monster Manual (2024) p. 356*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Giant Elk (XMM)"
"size": "Huge"
"type": "celestial"
"alignment": "Neutral Good"
"ac": !!int "14"
"hp": !!int "42"
"hit_dice": "5d12 + 10"
"stats":
- !!int "19"
- !!int "18"
- !!int "14"
- !!int "7"
- !!int "14"
- !!int "10"
"speed": "60 ft."
"saves":
"Dexterity": !!int "6"
"Strength": !!int "6"
"skillsaves":
"Perception": !!int "4"
"damage_resistances": "necrotic, radiant"
"senses": "darkvision 90 ft., passive Perception 14"
"languages": "Celestial; understands Common, Elvish, and Sylvan but can't speak them"
"cr": "2"
"actions":
- "desc": "Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning\
\ damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature\
\ and the elk moved 20+ feet straight toward it immediately before the hit, the\
\ target takes an extra 5 (2d4) Bludgeoning damage and has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone)\
\ condition."
"name": "Ram"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/celestial/token/giant-elk-xmm.webp"
```
^statblock
## Environment
forest, grassland, hill