# [Giant Elk](3-Mechanics\CLI\bestiary\celestial/giant-elk-xmm.md) *Source: Monster Manual (2024) p. 356* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Giant Elk (XMM)" "size": "Huge" "type": "celestial" "alignment": "Neutral Good" "ac": !!int "14" "hp": !!int "42" "hit_dice": "5d12 + 10" "stats": - !!int "19" - !!int "18" - !!int "14" - !!int "7" - !!int "14" - !!int "10" "speed": "60 ft." "saves": "Dexterity": !!int "6" "Strength": !!int "6" "skillsaves": "Perception": !!int "4" "damage_resistances": "necrotic, radiant" "senses": "darkvision 90 ft., passive Perception 14" "languages": "Celestial; understands Common, Elvish, and Sylvan but can't speak them" "cr": "2" "actions": - "desc": "Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning\ \ damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature\ \ and the elk moved 20+ feet straight toward it immediately before the hit, the\ \ target takes an extra 5 (2d4) Bludgeoning damage and has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone)\ \ condition." "name": "Ram" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/celestial/token/giant-elk-xmm.webp" ``` ^statblock ## Environment forest, grassland, hill