# [Animated Armor](3-Mechanics\CLI\bestiary\construct/animated-armor-xmm.md) *Source: Monster Manual (2024) p. 16* Animated suits of armor might move with steady deliberateness or awkward gaits. They're often constructed from plate armor, making them easy to mistake for soldiers or helmed horrors. Other types of armor or even metal statuary might also become animated armor. ## Animated Objects *Mundane Objects Come to Life* - **Habitat.** Urban - **Treasure.** None Magic can manipulate mundane items, compelling them to perform simple tasks. Such animate objects might be unassuming tools or decorations that can defend their creator. These objects follow simple instructions from whatever force or magic-user created them. If left unattended, they might defend an area for ages or repeat a task until they wear out. Roll on or choose a result from the Animated Object Catalysts table to inspire what sort of magic motivates an ambulatory item. > [!quote] A quote from Levity Quickstitch, Rogue > > Lyin' next to the chest were the bones of Cap'n Scornblade himself, still clutchin' his rusty sword. Imagine my surprise when the blade flew from his bony grasp! Still got the scar. **Animated Object Catalysts** `dice: [](animated-armor-xmm.md#^animated-object-catalysts)` | dice: 1d10 | The Object Was Animated By... | |------------|-------------------------------| | 1 | A Celestial or Fiend using the object to protect or torment a mortal. | | 2 | A combination of magic and technology, such as alchemy or alien science. | | 3 | The essence of someone transformed by a supernatural trickster. | | 4 | Fey as part of their games or wiles. | | 5 | Happenstance, with the item gaining a semblance of life after a hundred years of use. | | 6 | A magic-user in need of a guardian or servant. | | 7 | The song of a magical instrument. | | 8 | A spirit possessing the object. | | 9 | Wild magic, a spell that went awry, or a chaotic Artifact. | | 10 | The will of a powerful psychic being. | ^animated-object-catalysts ```statblock "name": "Animated Armor (XMM)" "size": "Medium" "type": "construct" "alignment": "Unaligned" "ac": !!int "18" "hp": !!int "33" "hit_dice": "6d8 + 6" "stats": - !!int "14" - !!int "11" - !!int "13" - !!int "1" - !!int "3" - !!int "1" "speed": "25 ft." "damage_immunities": "poison, psychic" "condition_immunities": "[charmed](3-Mechanics/CLI/rules/conditions.md#Charmed), [deafened](3-Mechanics/CLI/rules/conditions.md#Deafened),\ \ [exhaustion](3-Mechanics/CLI/rules/conditions.md#Exhaustion), [frightened](3-Mechanics/CLI/rules/conditions.md#Frightened),\ \ [paralyzed](3-Mechanics/CLI/rules/conditions.md#Paralyzed), [petrified](3-Mechanics/CLI/rules/conditions.md#Petrified),\ \ [poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned)" "senses": "blindsight 60 ft., passive Perception 6" "languages": "" "cr": "1" "actions": - "desc": "The armor makes two Slam attacks." "name": "Multiattack" - "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning\ \ damage." "name": "Slam" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/construct/token/animated-armor-xmm.webp" ``` ^statblock ## Environment urban