# [Invisible Stalker](3-Mechanics\CLI\bestiary\elemental/invisible-stalker-xmm.md)
*Source: Monster Manual (2024) p. 180*
## Invisible Stalker
*Unseen Magical Assassin*
- **Habitat.** Urban
- **Treasure.** None
Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. [Invisible](3-Mechanics/CLI/rules/conditions.md#Invisible) stalkers relentlessly pursue their quarry, and they rarely leave evidence of their crimes.
In rare cases, an invisible stalker lingers in the world without a spellcaster controlling it. Roll on or choose a result from the Uncontrolled [Invisible](3-Mechanics/CLI/rules/conditions.md#Invisible) Stalkers table to inspire why one of these monsters lurks in an area without a direct command.
**Uncontrolled Invisible Stalkers**
`dice: [](invisible-stalker-xmm.md#^uncontrolled-invisible-stalkers)`
| dice: 1d6 | The Invisible Stalker Is... |
|-----------|-----------------------------|
| 1 | The breath of an infamous god or monster. |
| 2 | A guardian of a hidden portal or magical site. |
| 3 | The lingering violent thoughts of someone killed in a great battle. |
| 4 | A manifestation of uncontrolled magic. |
| 5 | A servant of an evil elemental ruler such as Yan-C-Bin (the Elemental Prince of Evil Air). |
| 6 | Unable to complete its duty and tries to create circumstances allowing it to fulfill its task. |
^uncontrolled-invisible-stalkers
> [!quote]
>
> As detectives, we seek truth by eliminating the impossible, ever mindful that the impossible might also be seeking to eliminate us.
```statblock
"name": "Invisible Stalker (XMM)"
"size": "Large"
"type": "elemental"
"alignment": "Neutral"
"ac": !!int "14"
"hp": !!int "97"
"hit_dice": "13d10 + 26"
"stats":
- !!int "16"
- !!int "19"
- !!int "14"
- !!int "10"
- !!int "15"
- !!int "11"
"speed": "50 ft., fly 50 ft. (hover)"
"skillsaves":
"Stealth": !!int "10"
"Perception": !!int "8"
"damage_resistances": "bludgeoning, piercing, slashing"
"damage_immunities": "poison"
"condition_immunities": "[exhaustion](3-Mechanics/CLI/rules/conditions.md#Exhaustion),\
\ [grappled](3-Mechanics/CLI/rules/conditions.md#Grappled), [paralyzed](3-Mechanics/CLI/rules/conditions.md#Paralyzed),\
\ [petrified](3-Mechanics/CLI/rules/conditions.md#Petrified), [poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned),\
\ [prone](3-Mechanics/CLI/rules/conditions.md#Prone), [restrained](3-Mechanics/CLI/rules/conditions.md#Restrained),\
\ [unconscious](3-Mechanics/CLI/rules/conditions.md#Unconscious)"
"senses": "darkvision 60 ft., passive Perception 18"
"languages": "Common, Primordial (Auran)"
"cr": "6"
"traits":
- "desc": "The stalker can enter an enemy's space and stop there. It can move through\
\ a space as narrow as 1 inch without expending extra movement to do so."
"name": "Air Form"
- "desc": "The stalker has the [Invisible](3-Mechanics/CLI/rules/conditions.md#Invisible)\
\ condition."
"name": "Invisibility"
"actions":
- "desc": "The stalker makes three Wind Swipe attacks. It can replace one attack with\
\ a use of Vortex."
"name": "Multiattack"
- "desc": "Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage."
"name": "Wind Swipe"
- "desc": "Constitution Saving Throw: DC 14, one Large or smaller creature in the\
\ stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has\
\ the [Grappled](3-Mechanics/CLI/rules/conditions.md#Grappled) condition (escape\
\ DC 13). Until the grapple ends, the target can't cast spells with a Verbal component\
\ and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns."
"name": "Vortex"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/elemental/token/invisible-stalker-xmm.webp"
```
^statblock
## Environment
urban