# [Invisible Stalker](3-Mechanics\CLI\bestiary\elemental/invisible-stalker-xmm.md) *Source: Monster Manual (2024) p. 180* ## Invisible Stalker *Unseen Magical Assassin* - **Habitat.** Urban - **Treasure.** None Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air. They control powerful winds capable of moving objects and battering foes. Magic-users conjure these creatures to serve as killers and thieves. [Invisible](3-Mechanics/CLI/rules/conditions.md#Invisible) stalkers relentlessly pursue their quarry, and they rarely leave evidence of their crimes. In rare cases, an invisible stalker lingers in the world without a spellcaster controlling it. Roll on or choose a result from the Uncontrolled [Invisible](3-Mechanics/CLI/rules/conditions.md#Invisible) Stalkers table to inspire why one of these monsters lurks in an area without a direct command. **Uncontrolled Invisible Stalkers** `dice: [](invisible-stalker-xmm.md#^uncontrolled-invisible-stalkers)` | dice: 1d6 | The Invisible Stalker Is... | |-----------|-----------------------------| | 1 | The breath of an infamous god or monster. | | 2 | A guardian of a hidden portal or magical site. | | 3 | The lingering violent thoughts of someone killed in a great battle. | | 4 | A manifestation of uncontrolled magic. | | 5 | A servant of an evil elemental ruler such as Yan-C-Bin (the Elemental Prince of Evil Air). | | 6 | Unable to complete its duty and tries to create circumstances allowing it to fulfill its task. | ^uncontrolled-invisible-stalkers > [!quote] > > As detectives, we seek truth by eliminating the impossible, ever mindful that the impossible might also be seeking to eliminate us. ```statblock "name": "Invisible Stalker (XMM)" "size": "Large" "type": "elemental" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "97" "hit_dice": "13d10 + 26" "stats": - !!int "16" - !!int "19" - !!int "14" - !!int "10" - !!int "15" - !!int "11" "speed": "50 ft., fly 50 ft. (hover)" "skillsaves": "Stealth": !!int "10" "Perception": !!int "8" "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "poison" "condition_immunities": "[exhaustion](3-Mechanics/CLI/rules/conditions.md#Exhaustion),\ \ [grappled](3-Mechanics/CLI/rules/conditions.md#Grappled), [paralyzed](3-Mechanics/CLI/rules/conditions.md#Paralyzed),\ \ [petrified](3-Mechanics/CLI/rules/conditions.md#Petrified), [poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned),\ \ [prone](3-Mechanics/CLI/rules/conditions.md#Prone), [restrained](3-Mechanics/CLI/rules/conditions.md#Restrained),\ \ [unconscious](3-Mechanics/CLI/rules/conditions.md#Unconscious)" "senses": "darkvision 60 ft., passive Perception 18" "languages": "Common, Primordial (Auran)" "cr": "6" "traits": - "desc": "The stalker can enter an enemy's space and stop there. It can move through\ \ a space as narrow as 1 inch without expending extra movement to do so." "name": "Air Form" - "desc": "The stalker has the [Invisible](3-Mechanics/CLI/rules/conditions.md#Invisible)\ \ condition." "name": "Invisibility" "actions": - "desc": "The stalker makes three Wind Swipe attacks. It can replace one attack with\ \ a use of Vortex." "name": "Multiattack" - "desc": "Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage." "name": "Wind Swipe" - "desc": "Constitution Saving Throw: DC 14, one Large or smaller creature in the\ \ stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has\ \ the [Grappled](3-Mechanics/CLI/rules/conditions.md#Grappled) condition (escape\ \ DC 13). Until the grapple ends, the target can't cast spells with a Verbal component\ \ and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns." "name": "Vortex" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/elemental/token/invisible-stalker-xmm.webp" ``` ^statblock ## Environment urban