# [Merfolk Wavebender](3-Mechanics\CLI\bestiary\elemental/merfolk-wavebender-xmm.md) *Source: Monster Manual (2024) p. 209* These merfolk mages use magic to manipulate water, storms, and sea creatures to aid them. ## Merfolk *Protectors and Explorers of the Seas* - **Habitat.** Coastal, Underwater - **Treasure.** Individual Beneath the waves dwell merfolk, mysterious creatures that merge the features of humans and sea creatures. Some are curious about land dwellers, while others view them with suspicion. ```statblock "name": "Merfolk Wavebender (XMM)" "size": "Medium" "type": "elemental" "alignment": "Neutral" "ac": !!int "14" "hp": !!int "97" "hit_dice": "15d8 + 30" "stats": - !!int "10" - !!int "18" - !!int "14" - !!int "13" - !!int "19" - !!int "15" "speed": "10 ft., swim 40 ft." "saves": "Charisma": !!int "5" "Dexterity": !!int "7" "Wisdom": !!int "7" "Constitution": !!int "5" "skillsaves": "Perception": !!int "7" "damage_resistances": "cold" "senses": "passive Perception 17" "languages": "Common, Primordial (Aquan)" "cr": "6" "traits": - "desc": "The merfolk casts one of the following spells, requiring no Material components\ \ and using Wisdom as the spellcasting ability (spell save DC 15):\n\nAt will:\ \ [Elementalism](3-Mechanics/CLI/spells/elementalism-xphb.md), [Light](3-Mechanics/CLI/spells/light-xphb.md)\n\ \n1/day each: [Control Water](3-Mechanics/CLI/spells/control-water-xphb.md),\ \ [Create or Destroy Water](3-Mechanics/CLI/spells/create-or-destroy-water-xphb.md)" "name": "Spellcasting" - "desc": "The merfolk can breathe air and water." "name": "Amphibious" "actions": - "desc": "The merfolk makes two Aquatic Burst attacks." "name": "Multiattack" - "desc": "Melee or Ranged Attack Roll: +7, reach 5 ft. or range 60 ft. Hit:\ \ 20 (3d10 + 4) Cold damage. If the target is a Large or smaller creature, it\ \ has the [Prone](3-Mechanics/CLI/rules/conditions.md#Prone) condition." "name": "Aquatic Burst" "reactions": - "desc": "Trigger: An enemy the merfolk can see enters a space within 5 feet of the\ \ merfolk. _Response—_Strength Saving Throw: DC 15, the triggering enemy. Failure:\ \ 14 (4d6) Cold damage. If the target is Large or smaller, it is pushed up to\ \ 30 feet straight away from the merfolk by conjured water." "name": "Watery Rebuke" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/elemental/token/merfolk-wavebender-xmm.webp" ``` ^statblock ## Environment coastal, underwater