# [Spy Master](3-Mechanics\CLI\bestiary\humanoid/spy-master-xmm.md)
*Source: Monster Manual (2024) p. 295*
Spy masters have extensive experience in gathering secrets while leaving no evidence of their presence.
## Spies
*Infiltrators and Informants*
- **Habitat.** Any
- **Treasure.** Implements, Individual
Spies gather information and disseminate lies, manipulating people to gain the results the spies' patrons desire. They're trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas table to inspire a spy's disguise.
**Spy Personas**
`dice: [](spy-master-xmm.md#^spy-personas)`
| dice: 1d4 | The Spy Disguises Themself As... |
|-----------|----------------------------------|
| 1 | A bard or traveling performer. |
| 2 | A captive or servant of a monster or villain. |
| 3 | A dignitary or traveler from a distant land. |
| 4 | A visitor from a different time or world. |
^spy-personas
```statblock
"name": "Spy Master (XMM)"
"size": "Small or Medium"
"type": "humanoid"
"alignment": "Neutral"
"ac": !!int "19"
"hp": !!int "137"
"hit_dice": "25d8 + 25"
"stats":
- !!int "10"
- !!int "20"
- !!int "12"
- !!int "18"
- !!int "16"
- !!int "16"
"speed": "30 ft., climb 30 ft."
"saves":
"Dexterity": !!int "9"
"Wisdom": !!int "7"
"Intelligence": !!int "8"
"Constitution": !!int "5"
"skillsaves":
"Sleight of Hand": !!int "9"
"Deception": !!int "7"
"Stealth": !!int "13"
"Investigation": !!int "8"
"Insight": !!int "7"
"Perception": !!int "11"
"senses": "passive Perception 21"
"languages": "Common plus two other languages"
"cr": "10"
"actions":
- "desc": "The spy makes three attacks, using Rapier or Hand Crossbow in any combination."
"name": "Multiattack"
- "desc": "Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage\
\ plus 7 (2d6) Poison damage."
"name": "Rapier"
- "desc": "Ranged Attack Roll: +9, range 30/120 ft. Hit: 12 (2d6 + 5) Piercing\
\ damage plus 9 (2d8) Poison damage."
"name": "Hand Crossbow"
- "desc": "The spy throws a bomb to a point it can see within 30 feet of itself. Constitution\
\ Saving Throw: DC 16, each creature in a 20-foot-radius [Sphere](3-Mechanics/CLI/rules/variant-rules/sphere-area-of-effect-xphb.md)\
\ centered on that point. Failure: 28 (8d6) Poison damage, and the target\
\ has the [Blinded](3-Mechanics/CLI/rules/conditions.md#Blinded) condition until\
\ the end of the spy's next turn. Success: Half damage only."
"name": "Smoke Bomb (1/Day)"
"bonus_actions":
- "desc": "The spy takes the Dash, Disengage, or Hide action."
"name": "Cunning Action"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/humanoid/token/spy-master-xmm.webp"
```
^statblock
## Environment
any