# [Spy Master](3-Mechanics\CLI\bestiary\humanoid/spy-master-xmm.md) *Source: Monster Manual (2024) p. 295* Spy masters have extensive experience in gathering secrets while leaving no evidence of their presence. ## Spies *Infiltrators and Informants* - **Habitat.** Any - **Treasure.** Implements, Individual Spies gather information and disseminate lies, manipulating people to gain the results the spies' patrons desire. They're trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas table to inspire a spy's disguise. **Spy Personas** `dice: [](spy-master-xmm.md#^spy-personas)` | dice: 1d4 | The Spy Disguises Themself As... | |-----------|----------------------------------| | 1 | A bard or traveling performer. | | 2 | A captive or servant of a monster or villain. | | 3 | A dignitary or traveler from a distant land. | | 4 | A visitor from a different time or world. | ^spy-personas ```statblock "name": "Spy Master (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "19" "hp": !!int "137" "hit_dice": "25d8 + 25" "stats": - !!int "10" - !!int "20" - !!int "12" - !!int "18" - !!int "16" - !!int "16" "speed": "30 ft., climb 30 ft." "saves": "Dexterity": !!int "9" "Wisdom": !!int "7" "Intelligence": !!int "8" "Constitution": !!int "5" "skillsaves": "Sleight of Hand": !!int "9" "Deception": !!int "7" "Stealth": !!int "13" "Investigation": !!int "8" "Insight": !!int "7" "Perception": !!int "11" "senses": "passive Perception 21" "languages": "Common plus two other languages" "cr": "10" "actions": - "desc": "The spy makes three attacks, using Rapier or Hand Crossbow in any combination." "name": "Multiattack" - "desc": "Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage\ \ plus 7 (2d6) Poison damage." "name": "Rapier" - "desc": "Ranged Attack Roll: +9, range 30/120 ft. Hit: 12 (2d6 + 5) Piercing\ \ damage plus 9 (2d8) Poison damage." "name": "Hand Crossbow" - "desc": "The spy throws a bomb to a point it can see within 30 feet of itself. Constitution\ \ Saving Throw: DC 16, each creature in a 20-foot-radius [Sphere](3-Mechanics/CLI/rules/variant-rules/sphere-area-of-effect-xphb.md)\ \ centered on that point. Failure: 28 (8d6) Poison damage, and the target\ \ has the [Blinded](3-Mechanics/CLI/rules/conditions.md#Blinded) condition until\ \ the end of the spy's next turn. Success: Half damage only." "name": "Smoke Bomb (1/Day)" "bonus_actions": - "desc": "The spy takes the Dash, Disengage, or Hide action." "name": "Cunning Action" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/humanoid/token/spy-master-xmm.webp" ``` ^statblock ## Environment any