# [Warrior Commander](3-Mechanics\CLI\bestiary\humanoid/warrior-commander-xmm.md) *Source: Monster Manual (2024) p. 321* Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics. ## Warriors *Soldiers and Scrappers* - **Habitat.** Any - **Treasure.** Armaments Warriors are professionals who make a living through their prowess in battle. They might be skilled in using a variety of tactics or trained to take advantage of unusual battlefields. Warriors often work together, whether in armies or in teams with deliberate goals. Roll on or choose a result from the Warrior Roles table to inspire the creation of different sorts of warriors. **Warrior Roles** `dice: [](warrior-commander-xmm.md#^warrior-roles)` | dice: 1d10 | The Warrior Is... | |------------|-------------------| | 1 | A bodyguard who protects a noble. | | 2 | A cavalry officer with an unusual steed. | | 3 | A crusader who fights for a divine cause. | | 4 | A duelist who claims to be unbeatable. | | 5 | A gate guard who asks nonsensical questions. | | 6 | A grizzled veteran who trains new recruits. | | 7 | A hunter skilled at slaying specific monsters. | | 8 | A retired general who is weary of battle. | | 9 | A volunteer with a homemade weapon. | | 10 | A young mercenary trying to prove their skill. | ^warrior-roles > [!quote] A quote from Minsc, Hero of Baldur's Gate > > Make way, evil! I'm armed to the teeth and packing a hamster! ```statblock "name": "Warrior Commander (XMM)" "size": "Small or Medium" "type": "humanoid" "alignment": "Neutral" "ac": !!int "18" "hp": !!int "161" "hit_dice": "19d8 + 76" "stats": - !!int "21" - !!int "20" - !!int "18" - !!int "14" - !!int "16" - !!int "14" "speed": "30 ft." "saves": "Dexterity": !!int "9" "Wisdom": !!int "7" "Strength": !!int "9" "Constitution": !!int "8" "skillsaves": "Athletics": !!int "9" "Insight": !!int "7" "Perception": !!int "7" "senses": "passive Perception 17" "languages": "Common plus one other language" "cr": "10" "actions": - "desc": "The warrior makes three attacks, using Greatsword or Longbow in any combination." "name": "Multiattack" - "desc": "Melee Attack Roll: +9, reach 5 ft. Hit: 19 (4d6 + 5) Slashing damage.\ \ The warrior also creates one of the following effects:\n\n- Sap. The target\ \ has [Disadvantage](3-Mechanics/CLI/rules/variant-rules/disadvantage-xphb.md)\ \ on its next attack roll before the start of the warrior's next turn. \n- Maneuver.\ \ One ally who can see or hear the warrior can take a [Reaction](3-Mechanics/CLI/rules/variant-rules/reaction-xphb.md)\ \ to move up to half the ally's [Speed](3-Mechanics/CLI/rules/variant-rules/speed-xphb.md)\ \ without provoking Opportunity Attacks. " "name": "Greatsword" - "desc": "Ranged Attack Roll: +9, range 150/600 ft. Hit: 18 (3d8 + 5) Piercing\ \ damage, and the target's [Speed](3-Mechanics/CLI/rules/variant-rules/speed-xphb.md)\ \ decreases by 10 feet until the end of the target's next turn." "name": "Longbow" "bonus_actions": - "desc": "The warrior moves up to half its [Speed](3-Mechanics/CLI/rules/variant-rules/speed-xphb.md)\ \ straight toward an enemy it can see without provoking Opportunity Attacks." "name": "Tactical Charge" "reactions": - "desc": "Trigger: The warrior is hit by an attack roll. _Response:_ The warrior\ \ adds 4 to its AC against that attack, possibly causing it to miss. On a miss,\ \ the warrior can make one Greatsword or Longbow attack against the attacker." "name": "Counterattack" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/humanoid/token/warrior-commander-xmm.webp" ``` ^statblock ## Environment any