# Death Tyrant ## Regional effects _Source: Monster Manual (2024)_ The region containing a death tyrant's lair is warped by its presence, creating the following effects: - **Negative Energy Suffusion.** Whenever a creature within 1 mile of the lair regains [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) from a spell, it subtracts `1d10` from the number of [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) regained. - **Scopophobia.** Creatures within 1 mile of the lair feel as if they're being watched. Any creature (excluding the death tyrant and its allies) that finishes a [Short Rest](3-Mechanics/CLI/rules/variant-rules/short-rest-xphb.md) while within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw or gain no benefit from that rest. If the death tyrant dies or moves its lair elsewhere, these effects end immediately.