# [Giant Vulture](3-Mechanics\CLI\bestiary\monstrosity/giant-vulture-xmm.md)
*Source: Monster Manual (2024) p. 361*
## Animals
Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
```statblock
"name": "Giant Vulture (XMM)"
"size": "Large"
"type": "monstrosity"
"alignment": "Neutral Evil"
"ac": !!int "10"
"hp": !!int "25"
"hit_dice": "3d10 + 9"
"stats":
- !!int "15"
- !!int "10"
- !!int "16"
- !!int "6"
- !!int "12"
- !!int "7"
"speed": "10 ft., fly 60 ft."
"skillsaves":
"Perception": !!int "3"
"damage_resistances": "necrotic"
"senses": "darkvision 60 ft., passive Perception 13"
"languages": "understands Common but can't speak"
"cr": "1"
"traits":
- "desc": "The vulture has [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\
\ on an attack roll against a creature if at least one of the vulture's allies\
\ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](3-Mechanics/CLI/rules/conditions.md#Incapacitated)\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage,\
\ and the target has the [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned)\
\ condition until the end of its next turn."
"name": "Gouge"
"source":
- "XMM"
"image": "3-Mechanics/CLI/bestiary/monstrosity/token/giant-vulture-xmm.webp"
```
^statblock
## Environment
desert, grassland, hill