# [Giant Vulture](3-Mechanics\CLI\bestiary\monstrosity/giant-vulture-xmm.md) *Source: Monster Manual (2024) p. 361* ## Animals Use these stat blocks to represent the creatures they're named for or other similar creatures. For example, the [Panther](3-Mechanics/CLI/bestiary/beast/panther-xmm.md) stat block can also represent a mountain lion, while the [Giant Goat](3-Mechanics/CLI/bestiary/beast/giant-goat-xmm.md) stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. ```statblock "name": "Giant Vulture (XMM)" "size": "Large" "type": "monstrosity" "alignment": "Neutral Evil" "ac": !!int "10" "hp": !!int "25" "hit_dice": "3d10 + 9" "stats": - !!int "15" - !!int "10" - !!int "16" - !!int "6" - !!int "12" - !!int "7" "speed": "10 ft., fly 60 ft." "skillsaves": "Perception": !!int "3" "damage_resistances": "necrotic" "senses": "darkvision 60 ft., passive Perception 13" "languages": "understands Common but can't speak" "cr": "1" "traits": - "desc": "The vulture has [Advantage](3-Mechanics/CLI/rules/variant-rules/advantage-xphb.md)\ \ on an attack roll against a creature if at least one of the vulture's allies\ \ is within 5 feet of the creature and the ally doesn't have the [Incapacitated](3-Mechanics/CLI/rules/conditions.md#Incapacitated)\ \ condition." "name": "Pack Tactics" "actions": - "desc": "Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage,\ \ and the target has the [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned)\ \ condition until the end of its next turn." "name": "Gouge" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/monstrosity/token/giant-vulture-xmm.webp" ``` ^statblock ## Environment desert, grassland, hill