# [Flapjack](3-Mechanics\CLI\bestiary\npc/flapjack-lox.md) *Source: Light of Xaryxis p. 13* One crew member stayed aboard the Moondancer while it was in port: a flumph named Flapjack, who serves as the ship's spelljammer. ```statblock "name": "Flapjack (LoX)" "size": "Small" "type": "aberration" "alignment": "Lawful Good" "ac": !!int "12" "hp": !!int "7" "hit_dice": "2d6" "stats": - !!int "6" - !!int "15" - !!int "10" - !!int "14" - !!int "14" - !!int "11" "speed": "5 ft., fly 30 ft." "skillsaves": "Religion": !!int "4" "History": !!int "4" "Arcana": !!int "4" "damage_vulnerabilities": "psychic" "senses": "darkvision 60 ft., passive Perception 12" "languages": "understands Undercommon but can't speak, telepathy 60 ft." "cr": "1/8" "traits": - "desc": "Flapjack casts one of the following spells, requiring no material components\ \ and using Intelligence as the spellcasting ability (spell save DC 12):\n\nAt\ \ will: [mage hand](3-Mechanics/CLI/spells/mage-hand-xphb.md), [minor illusion](3-Mechanics/CLI/spells/minor-illusion-xphb.md)\n\ \n1/day each: [magic missile](3-Mechanics/CLI/spells/magic-missile-xphb.md),\ \ [unseen servant](3-Mechanics/CLI/spells/unseen-servant-xphb.md)" "name": "Spellcasting" - "desc": "Flapjack can perceive the content of any telepathic communication used\ \ within 60 feet of it, and it can't be [surprised](3-Mechanics/CLI/rules/conditions.md#Surprised)\ \ by creatures with any form of telepathy." "name": "Advanced Telepathy" - "desc": "If Flapjack is knocked [prone](3-Mechanics/CLI/rules/conditions.md#Prone),\ \ roll a die. On an odd result, Flapjack lands upside-down and is [incapacitated](3-Mechanics/CLI/rules/conditions.md#Incapacitated).\ \ At the end of each of its turns, Flapjack can make a DC 10 Dexterity saving\ \ throw, righting itself and ending the [incapacitated](3-Mechanics/CLI/rules/conditions.md#Incapacitated)\ \ condition if it succeeds." "name": "Prone Deficiency" - "desc": "Flapjack is immune to any effect that would sense its emotions or read\ \ its thoughts, as well as all divination spells." "name": "Telepathic Shroud" "actions": - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4\ \ (1d4 + 2) piercing damage plus 2 (1d4) acid damage. At the end of each of\ \ its turns, the target must make a DC 10 Constitution saving throw, taking 2\ \ (1d4) acid damage on a failure or ending the recurring acid damage on a success.\ \ A [lesser restoration](3-Mechanics/CLI/spells/lesser-restoration-xphb.md) spell\ \ cast on the target also ends the recurring acid damage." "name": "Tendrils" - "desc": "Each creature in a 15-foot cone originating from Flapjack must succeed\ \ on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A\ \ coated creature exudes a horrible stench for 1d4 hours. The coated creature\ \ is [poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) as long as the stench\ \ lasts, and other creatures are [poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned)\ \ while with in 5 feet of the coated creature. A creature can remove the stench\ \ on itself by using a short rest to bathe in water, alcohol, or vinegar." "name": "Stench Spray (1/Day)" "source": - "LoX" "image": "3-Mechanics/CLI/bestiary/npc/token/flapjack-lox.webp" ``` ^statblock