# [Flapjack](3-Mechanics\CLI\bestiary\npc/flapjack-lox.md)
*Source: Light of Xaryxis p. 13*
One crew member stayed aboard the Moondancer while it was in port: a flumph named Flapjack, who serves as the ship's spelljammer.
```statblock
"name": "Flapjack (LoX)"
"size": "Small"
"type": "aberration"
"alignment": "Lawful Good"
"ac": !!int "12"
"hp": !!int "7"
"hit_dice": "2d6"
"stats":
- !!int "6"
- !!int "15"
- !!int "10"
- !!int "14"
- !!int "14"
- !!int "11"
"speed": "5 ft., fly 30 ft."
"skillsaves":
"Religion": !!int "4"
"History": !!int "4"
"Arcana": !!int "4"
"damage_vulnerabilities": "psychic"
"senses": "darkvision 60 ft., passive Perception 12"
"languages": "understands Undercommon but can't speak, telepathy 60 ft."
"cr": "1/8"
"traits":
- "desc": "Flapjack casts one of the following spells, requiring no material components\
\ and using Intelligence as the spellcasting ability (spell save DC 12):\n\nAt\
\ will: [mage hand](3-Mechanics/CLI/spells/mage-hand-xphb.md), [minor illusion](3-Mechanics/CLI/spells/minor-illusion-xphb.md)\n\
\n1/day each: [magic missile](3-Mechanics/CLI/spells/magic-missile-xphb.md),\
\ [unseen servant](3-Mechanics/CLI/spells/unseen-servant-xphb.md)"
"name": "Spellcasting"
- "desc": "Flapjack can perceive the content of any telepathic communication used\
\ within 60 feet of it, and it can't be [surprised](3-Mechanics/CLI/rules/conditions.md#Surprised)\
\ by creatures with any form of telepathy."
"name": "Advanced Telepathy"
- "desc": "If Flapjack is knocked [prone](3-Mechanics/CLI/rules/conditions.md#Prone),\
\ roll a die. On an odd result, Flapjack lands upside-down and is [incapacitated](3-Mechanics/CLI/rules/conditions.md#Incapacitated).\
\ At the end of each of its turns, Flapjack can make a DC 10 Dexterity saving\
\ throw, righting itself and ending the [incapacitated](3-Mechanics/CLI/rules/conditions.md#Incapacitated)\
\ condition if it succeeds."
"name": "Prone Deficiency"
- "desc": "Flapjack is immune to any effect that would sense its emotions or read\
\ its thoughts, as well as all divination spells."
"name": "Telepathic Shroud"
"actions":
- "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4\
\ (1d4 + 2) piercing damage plus 2 (1d4) acid damage. At the end of each of\
\ its turns, the target must make a DC 10 Constitution saving throw, taking 2\
\ (1d4) acid damage on a failure or ending the recurring acid damage on a success.\
\ A [lesser restoration](3-Mechanics/CLI/spells/lesser-restoration-xphb.md) spell\
\ cast on the target also ends the recurring acid damage."
"name": "Tendrils"
- "desc": "Each creature in a 15-foot cone originating from Flapjack must succeed\
\ on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A\
\ coated creature exudes a horrible stench for 1d4 hours. The coated creature\
\ is [poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) as long as the stench\
\ lasts, and other creatures are [poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned)\
\ while with in 5 feet of the coated creature. A creature can remove the stench\
\ on itself by using a short rest to bathe in water, alcohol, or vinegar."
"name": "Stench Spray (1/Day)"
"source":
- "LoX"
"image": "3-Mechanics/CLI/bestiary/npc/token/flapjack-lox.webp"
```
^statblock