# [Warwyck Blastimoff](3-Mechanics\CLI\bestiary\npc/warwyck-blastimoff-lox.md)
*Source: Light of Xaryxis p. 39*
```statblock
"name": "Warwyck Blastimoff (LoX)"
"size": "Medium"
"type": "humanoid"
"alignment": "Lawful Good"
"ac": !!int "12"
"hp": !!int "75"
"hit_dice": "10d8 + 30"
"stats":
- !!int "18"
- !!int "14"
- !!int "17"
- !!int "11"
- !!int "12"
- !!int "12"
"speed": "30 ft., swim 30 ft."
"senses": "passive Perception 11"
"languages": "Common"
"cr": "3"
"traits":
- "desc": "Warwyck's mastery of its weapons enables it to ignore the loading property\
\ of any firearm."
"name": "Firearms Knowledge"
- "desc": "On the deck of a ship, Warwyck has advantage on ability checks and saving\
\ throws made against effects that would knock it [prone](3-Mechanics/CLI/rules/conditions.md#Prone)\
\ or shove it overboard."
"name": "Steady as She Goes"
"actions":
- "desc": "Warwyck makes two Longsword or Musket attacks."
"name": "Multiattack"
- "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8\
\ + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."
"name": "Longsword"
- "desc": "Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit:\
\ 8 (1d12 + 2) piercing damage."
"name": "Musket"
- "desc": "Warwyck throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius\
\ sphere. Each creature in that area must make a DC 15 Dexterity saving throw,\
\ taking 17 (5d6) force damage on a failed save, or half as much damage on a\
\ successful one. After Warwyck throws the grenade, roll a d6; on a roll of\
\ 4 or lower, Warwyck has no more grenades to throw."
"name": "Force Grenade"
"source":
- "LoX"
"image": "3-Mechanics/CLI/bestiary/npc/token/warwyck-blastimoff-lox.webp"
```
^statblock