# [Warwyck Blastimoff](3-Mechanics\CLI\bestiary\npc/warwyck-blastimoff-lox.md) *Source: Light of Xaryxis p. 39* ```statblock "name": "Warwyck Blastimoff (LoX)" "size": "Medium" "type": "humanoid" "alignment": "Lawful Good" "ac": !!int "12" "hp": !!int "75" "hit_dice": "10d8 + 30" "stats": - !!int "18" - !!int "14" - !!int "17" - !!int "11" - !!int "12" - !!int "12" "speed": "30 ft., swim 30 ft." "senses": "passive Perception 11" "languages": "Common" "cr": "3" "traits": - "desc": "Warwyck's mastery of its weapons enables it to ignore the loading property\ \ of any firearm." "name": "Firearms Knowledge" - "desc": "On the deck of a ship, Warwyck has advantage on ability checks and saving\ \ throws made against effects that would knock it [prone](3-Mechanics/CLI/rules/conditions.md#Prone)\ \ or shove it overboard." "name": "Steady as She Goes" "actions": - "desc": "Warwyck makes two Longsword or Musket attacks." "name": "Multiattack" - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8\ \ + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands." "name": "Longsword" - "desc": "Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit:\ \ 8 (1d12 + 2) piercing damage." "name": "Musket" - "desc": "Warwyck throws a grenade up to 60 feet, and the grenade explodes in a 20-foot-radius\ \ sphere. Each creature in that area must make a DC 15 Dexterity saving throw,\ \ taking 17 (5d6) force damage on a failed save, or half as much damage on a\ \ successful one. After Warwyck throws the grenade, roll a d6; on a roll of\ \ 4 or lower, Warwyck has no more grenades to throw." "name": "Force Grenade" "source": - "LoX" "image": "3-Mechanics/CLI/bestiary/npc/token/warwyck-blastimoff-lox.webp" ``` ^statblock