# [Demilich](3-Mechanics\CLI\bestiary\undead/demilich-xmm.md) *Source: Monster Manual (2024) p. 96* ## Demilich *What Lies beyond Lichdom* - **Habitat.** Any - **Treasure.** Arcana A demilich is a skull harboring the remnants of a lich's wicked essence. If the burden of immortality overwhelms a lich, its consciousness turns inward as its body rots away. But if its remains are disturbed, a demilich rises. Demiliches usually appear as skulls adorned with gems or arcane sigils. ### Demilich Lairs Demiliches jealously guard their deathtrap-laden sanctums. The most notorious of these is the Tomb of Horrors, lair of the infamous Acererak. ```statblock "name": "Demilich (XMM)" "size": "Tiny" "type": "undead" "alignment": "Neutral Evil" "ac": !!int "20" "hp": !!int "180" "hit_dice": "72d4" "stats": - !!int "1" - !!int "20" - !!int "10" - !!int "20" - !!int "17" - !!int "20" "speed": "5 ft., fly 30 ft. (hover)" "saves": "Wisdom": !!int "9" "Intelligence": !!int "11" "Constitution": !!int "6" "damage_resistances": "bludgeoning, piercing, slashing" "damage_immunities": "necrotic, poison, psychic" "condition_immunities": "[charmed](3-Mechanics/CLI/rules/conditions.md#Charmed), [deafened](3-Mechanics/CLI/rules/conditions.md#Deafened),\ \ [exhaustion](3-Mechanics/CLI/rules/conditions.md#Exhaustion), [frightened](3-Mechanics/CLI/rules/conditions.md#Frightened),\ \ [paralyzed](3-Mechanics/CLI/rules/conditions.md#Paralyzed), [petrified](3-Mechanics/CLI/rules/conditions.md#Petrified),\ \ [poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned), [prone](3-Mechanics/CLI/rules/conditions.md#Prone),\ \ [stunned](3-Mechanics/CLI/rules/conditions.md#Stunned)" "senses": "truesight 120 ft., passive Perception 13" "languages": "" "cr": "18" "traits": - "desc": "If the demilich fails a saving throw, it can choose to succeed instead." "name": "Legendary Resistance (3/Day, or 4/Day in Lair)" - "desc": "If the demilich is destroyed, it reforms and regains all its [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md)\ \ in 1d10 days unless a [Wish](3-Mechanics/CLI/spells/wish-xphb.md) spell is\ \ cast on its remains." "name": "Undead Restoration" "actions": - "desc": "The demilich makes three Necrotic Burst attacks." "name": "Multiattack" - "desc": "Melee or Ranged Attack Roll: +11, reach 5 ft. or range 120 ft. Hit:\ \ 24 (7d6) Necrotic damage." "name": "Necrotic Burst" - "desc": "Constitution Saving Throw: DC 19, each creature in a 30-foot [Emanation](3-Mechanics/CLI/rules/variant-rules/emanation-area-of-effect-xphb.md)\ \ originating from the demilich. Failure: 70 (20d6) Psychic damage. Failure\ \ or Success: The target has the [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened)\ \ condition until the start of the demilich's next turn." "name": "Howl (Recharge 5-6)" "legendary_actions": - "desc": "Constitution Saving Throw: DC 19, one creature the demilich can see within\ \ 120 feet. Failure: The target's [Hit Point](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md)\ \ maximum decreases by 14 (4d6). Failure or Success: The demilich can't take\ \ this action again until the start of its next turn." "name": "Energy Drain" - "desc": "The demilich flies up to its [Fly Speed](3-Mechanics/CLI/rules/variant-rules/fly-speed-xphb.md),\ \ shedding grave dust. Each creature within 5 feet of the demilich as it moves\ \ is targeted once by the following effect. Constitution Saving Throw: DC 19.\ \ Failure: The target has the [Blinded](3-Mechanics/CLI/rules/conditions.md#Blinded)\ \ condition until the end of the demilich's next turn. Failure or Success: The\ \ demilich can't take this action again until the start of its next turn." "name": "Grave-Dust Flight" - "desc": "The demilich makes one Necrotic Burst attack." "name": "Necrosis" "regional_effects": - "desc": "The region containing a demilich's lair is twisted by its presence, creating\ \ the following effects:" "name": "" - "desc": "- Enervating Domain. Whenever a creature other than the demilich or\ \ one of its allies finishes a [Long Rest](3-Mechanics/CLI/rules/variant-rules/long-rest-xphb.md)\ \ within 1 mile of the lair, the creature must succeed on a DC 20 Constitution\ \ saving throw or have its [Hit Point](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md)\ \ maximum reduced by 1d4. This reduction lasts until the creature finishes a\ \ [Long Rest](3-Mechanics/CLI/rules/variant-rules/long-rest-xphb.md) outside that\ \ area. \n- Travel Ward. Creatures can't use teleportation or planar travel\ \ to enter or exit the lair. " "name": "" - "desc": "If the demilich dies or moves its lair elsewhere, these effects end immediately." "name": "" "source": - "XMM" "image": "3-Mechanics/CLI/bestiary/undead/token/demilich-xmm.webp" ``` ^statblock ## Environment any