# [Vampirate Captain](3-Mechanics\CLI\bestiary\undead/vampirate-captain-bam.md)
*Source: Boo's Astral Menagerie p. 63, Light of Xaryxis*
How a crew of vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might abide by an ancient code of chivalry. One captain might allow the crew of a plundered ship to live, while another might leave only flotsam and jetsam in the pirates' wake.
The captain is often accompanied by an undying companion, such as a crawling claw or a will-o'-wisp.
```statblock
"name": "Vampirate Captain (BAM)"
"size": "Medium"
"type": "undead"
"alignment": "typically Lawful Evil"
"ac": !!int "15"
"ac_class": "natural armor"
"hp": !!int "85"
"hit_dice": "10d8 + 40"
"stats":
- !!int "15"
- !!int "16"
- !!int "18"
- !!int "12"
- !!int "13"
- !!int "16"
"speed": "30 ft."
"saves":
"Charisma": !!int "6"
"Wisdom": !!int "4"
"Constitution": !!int "7"
"damage_vulnerabilities": "radiant"
"damage_immunities": "cold, necrotic, poison"
"condition_immunities": "[charmed](3-Mechanics/CLI/rules/conditions.md#Charmed), [exhaustion](3-Mechanics/CLI/rules/conditions.md#Exhaustion),\
\ [poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned)"
"senses": "darkvision 120 ft., passive Perception 11"
"languages": "the languages it knew in life"
"cr": "6"
"traits":
- "desc": "When the captain is reduced to 0 hit points, it explodes in a cloud of\
\ ash. Any creature within 5 feet of it must succeed on a DC 15 Constitution saving\
\ throw or take 16 (3d10) necrotic damage."
"name": "Explode"
- "desc": "The captain can climb difficult surfaces, including upside down on ceilings,\
\ without needing to make an ability check."
"name": "Spider Climb"
- "desc": "The captain doesn't require air or drink."
"name": "Unusual Nature"
"actions":
- "desc": "Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft.,\
\ one creature. Hit: 22 (4d10) necrotic damage. A Humanoid reduced to 0 hit\
\ points by this attack dies and instantly transforms into a free-willed shadow\
\ or vampirate (captain's choice) under the DM's control."
"name": "Energy Drain"
- "desc": "Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit:\
\ 19 (3d10 + 3) piercing damage."
"name": "Heavy Crossbow"
- "desc": "A ship upon which the captain stands, along with all creatures and objects\
\ aboard it, becomes [invisible](3-Mechanics/CLI/rules/conditions.md#Invisible)\
\ to creatures not aboard the ship. The captain must concentrate on this magical\
\ effect to maintain it (as if [concentrating](3-Mechanics/CLI/rules/conditions.md#Concentration)\
\ on a spell), and it lasts for up to 1 hour. The effect ends if the captain leaves\
\ the ship."
"name": "Ship Invisibility (Recharges after a Short or Long Rest)"
"reactions":
- "desc": "The captain halves the damage that it takes from an attack that hits it.\
\ The captain must be able to see the attacker."
"name": "Uncanny Dodge"
"source":
- "BAM"
- "LoX"
"image": "3-Mechanics/CLI/bestiary/undead/token/vampirate-captain-bam.webp"
```
^statblock