# [Vampirate Captain](3-Mechanics\CLI\bestiary\undead/vampirate-captain-bam.md) *Source: Boo's Astral Menagerie p. 63, Light of Xaryxis* How a crew of vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might abide by an ancient code of chivalry. One captain might allow the crew of a plundered ship to live, while another might leave only flotsam and jetsam in the pirates' wake. The captain is often accompanied by an undying companion, such as a crawling claw or a will-o'-wisp. ```statblock "name": "Vampirate Captain (BAM)" "size": "Medium" "type": "undead" "alignment": "typically Lawful Evil" "ac": !!int "15" "ac_class": "natural armor" "hp": !!int "85" "hit_dice": "10d8 + 40" "stats": - !!int "15" - !!int "16" - !!int "18" - !!int "12" - !!int "13" - !!int "16" "speed": "30 ft." "saves": "Charisma": !!int "6" "Wisdom": !!int "4" "Constitution": !!int "7" "damage_vulnerabilities": "radiant" "damage_immunities": "cold, necrotic, poison" "condition_immunities": "[charmed](3-Mechanics/CLI/rules/conditions.md#Charmed), [exhaustion](3-Mechanics/CLI/rules/conditions.md#Exhaustion),\ \ [poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned)" "senses": "darkvision 120 ft., passive Perception 11" "languages": "the languages it knew in life" "cr": "6" "traits": - "desc": "When the captain is reduced to 0 hit points, it explodes in a cloud of\ \ ash. Any creature within 5 feet of it must succeed on a DC 15 Constitution saving\ \ throw or take 16 (3d10) necrotic damage." "name": "Explode" - "desc": "The captain can climb difficult surfaces, including upside down on ceilings,\ \ without needing to make an ability check." "name": "Spider Climb" - "desc": "The captain doesn't require air or drink." "name": "Unusual Nature" "actions": - "desc": "Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft.,\ \ one creature. Hit: 22 (4d10) necrotic damage. A Humanoid reduced to 0 hit\ \ points by this attack dies and instantly transforms into a free-willed shadow\ \ or vampirate (captain's choice) under the DM's control." "name": "Energy Drain" - "desc": "Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit:\ \ 19 (3d10 + 3) piercing damage." "name": "Heavy Crossbow" - "desc": "A ship upon which the captain stands, along with all creatures and objects\ \ aboard it, becomes [invisible](3-Mechanics/CLI/rules/conditions.md#Invisible)\ \ to creatures not aboard the ship. The captain must concentrate on this magical\ \ effect to maintain it (as if [concentrating](3-Mechanics/CLI/rules/conditions.md#Concentration)\ \ on a spell), and it lasts for up to 1 hour. The effect ends if the captain leaves\ \ the ship." "name": "Ship Invisibility (Recharges after a Short or Long Rest)" "reactions": - "desc": "The captain halves the damage that it takes from an attack that hits it.\ \ The captain must be able to see the attacker." "name": "Uncanny Dodge" "source": - "BAM" - "LoX" "image": "3-Mechanics/CLI/bestiary/undead/token/vampirate-captain-bam.webp" ``` ^statblock