# +1 Ammunition
*Ammunition, uncommon*
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity > [!note]
> ([200 GP](3-Mechanics/CLI/tables/magic-item-values-by-rarity-magic-item-rarities-and-values-xdmg.md)).
**Variants**:
- [+1 Arrow](#+1%20Arrow)
- [+1 Bolt](#+1%20Bolt)
- [+1 Energy Cell](#+1%20Energy%20Cell)
- [+1 Firearm Bullet](#+1%20Firearm%20Bullet)
- [+1 Needle](#+1%20Needle)
- [+1 Sling Bullet](#+1%20Sling%20Bullet)
### +1 Arrow
- **Weight**: 0.05 lbs.
### +1 Bolt
- **Weight**: 0.075 lbs.
### +1 Energy Cell
- **Weight**: 0.5 lbs.
### +1 Firearm Bullet
- **Weight**: 0.2 lbs.
### +1 Needle
- **Weight**: 0.02 lbs.
### +1 Sling Bullet
- **Weight**: 0.075 lbs.
*Source: Dungeon Master's Guide (2024) p. 228. Available in the Free Rules (2024)*