# +2 Ammunition *Ammunition, rare* You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity > [!note] > ([2,000 GP](3-Mechanics/CLI/tables/magic-item-values-by-rarity-magic-item-rarities-and-values-xdmg.md)). **Variants**: - [+2 Arrow](#+2%20Arrow) - [+2 Bolt](#+2%20Bolt) - [+2 Energy Cell](#+2%20Energy%20Cell) - [+2 Firearm Bullet](#+2%20Firearm%20Bullet) - [+2 Needle](#+2%20Needle) - [+2 Sling Bullet](#+2%20Sling%20Bullet) ### +2 Arrow - **Weight**: 0.05 lbs. ### +2 Bolt - **Weight**: 0.075 lbs. ### +2 Energy Cell - **Weight**: 0.5 lbs. ### +2 Firearm Bullet - **Weight**: 0.2 lbs. ### +2 Needle - **Weight**: 0.02 lbs. ### +2 Sling Bullet - **Weight**: 0.075 lbs. *Source: Dungeon Master's Guide (2024) p. 228. Available in the Free Rules (2024)*