# +2 Ammunition
*Ammunition, rare*
You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the same rarity > [!note]
> ([2,000 GP](3-Mechanics/CLI/tables/magic-item-values-by-rarity-magic-item-rarities-and-values-xdmg.md)).
**Variants**:
- [+2 Arrow](#+2%20Arrow)
- [+2 Bolt](#+2%20Bolt)
- [+2 Energy Cell](#+2%20Energy%20Cell)
- [+2 Firearm Bullet](#+2%20Firearm%20Bullet)
- [+2 Needle](#+2%20Needle)
- [+2 Sling Bullet](#+2%20Sling%20Bullet)
### +2 Arrow
- **Weight**: 0.05 lbs.
### +2 Bolt
- **Weight**: 0.075 lbs.
### +2 Energy Cell
- **Weight**: 0.5 lbs.
### +2 Firearm Bullet
- **Weight**: 0.2 lbs.
### +2 Needle
- **Weight**: 0.02 lbs.
### +2 Sling Bullet
- **Weight**: 0.075 lbs.
*Source: Dungeon Master's Guide (2024) p. 228. Available in the Free Rules (2024)*