# Assassin's Blood *Adventuring gear, poison (ingested)* - **Properties**: [Poison](3-Mechanics/CLI/rules/item-properties.md#Poison) - **Cost**: 150 gp A creature subjected to Assassin's Blood makes a DC 10 Constitution saving throw. On a failed save, the creature takes 6 (`1d12`) Poison damage and has the [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) condition for 24 hours. On a successful save, the creature takes half as much damage only. *Source: Dungeon Master's Guide (2024) p. 90*