# Chain
*Adventuring gear*
- **Cost**: 5 gp
- **Weight**: 10.0 lbs.
As a [Utilize](3-Mechanics/CLI/rules/actions.md#Utilize) action, you can wrap a Chain around an unwilling creature within 5 feet of yourself that has the [Grappled](3-Mechanics/CLI/rules/conditions.md#Grappled), [Incapacitated](3-Mechanics/CLI/rules/conditions.md#Incapacitated), or [Restrained](3-Mechanics/CLI/rules/conditions.md#Restrained) condition if you succeed on a DC 13 Strength ([Athletics](3-Mechanics/CLI/rules/skills.md#Athletics)) check. If the creature's legs are bound, the creature has the [Restrained](3-Mechanics/CLI/rules/conditions.md#Restrained) condition until it escapes. Escaping the Chain requires the creature to make a successful DC 18 Dexterity ([Acrobatics](3-Mechanics/CLI/rules/skills.md#Acrobatics)) check as an action. Bursting the Chain requires a successful DC 20 Strength ([Athletics](3-Mechanics/CLI/rules/skills.md#Athletics)) check as an action.
*Source: Player's Handbook (2024) p. 224. Available in the Free Rules (2024)*