# Dagger of Venom *Weapon ([dagger](3-Mechanics/CLI/items/dagger-xphb.md)), rare* ![](3-Mechanics/CLI/items/img/dagger-of-venom\.webp#right) - **Damage**: 1d4 piercing - **Range**: 20/60 - **Properties**: [Finesse](3-Mechanics/CLI/rules/item-properties.md#Finesse), [Light](3-Mechanics/CLI/rules/item-properties.md#Light), [Thrown](3-Mechanics/CLI/rules/item-properties.md#Thrown) - **Weight**: 1.0 lbs. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. You can take a [Bonus Action](3-Mechanics/CLI/rules/variant-rules/bonus-action-xphb.md) to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take `2d10` Poison damage and have the [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) condition for 1 minute. The weapon can't be used this way again until the next dawn. *Source: Dungeon Master's Guide (2024) p. 248*