# Dagger of Venom
*Weapon ([dagger](3-Mechanics/CLI/items/dagger-xphb.md)), rare*

- **Damage**: 1d4 piercing
- **Range**: 20/60
- **Properties**: [Finesse](3-Mechanics/CLI/rules/item-properties.md#Finesse), [Light](3-Mechanics/CLI/rules/item-properties.md#Light), [Thrown](3-Mechanics/CLI/rules/item-properties.md#Thrown)
- **Weight**: 1.0 lbs.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
You can take a [Bonus Action](3-Mechanics/CLI/rules/variant-rules/bonus-action-xphb.md) to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take `2d10` Poison damage and have the [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) condition for 1 minute. The weapon can't be used this way again until the next dawn.
*Source: Dungeon Master's Guide (2024) p. 248*