# Energy Bow
*Very rare (requires attunement)*
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits [Bright Light](3-Mechanics/CLI/rules/variant-rules/bright-light-xphb.md) in a 20-foot radius and [Dim Light](3-Mechanics/CLI/rules/variant-rules/dim-light-xphb.md) for an additional 20 feet.
This weapon has the following additional properties.
## Arrow of Restraint
Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the [Restrained](3-Mechanics/CLI/rules/conditions.md#Restrained) condition for 1 minute. As an action, a creature [Restrained](3-Mechanics/CLI/rules/conditions.md#Restrained) by an arrow can make a DC 20 Strength ([Athletics](3-Mechanics/CLI/rules/skills.md#Athletics)) check to try to break the restraint, ending the effect on itself on a successful check.
## Arrow of Transport
As a [Magic](3-Mechanics/CLI/rules/actions.md#Magic) action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or an object that isn't being worn or carried, provided the object is small enough to fit inside a 5-foot [Cube](3-Mechanics/CLI/rules/variant-rules/cube-area-of-effect-xphb.md). The arrow teleports the target to an unoccupied space you can see within 10 feet of you.
## Energy Ladder
As a [Magic](3-Mechanics/CLI/rules/actions.md#Magic) action, you can loose a flurry of energy arrows from this weapon at a wall up to 60 feet away from yourself. The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 60 feet long on the wall. This ladder lasts for 1 minute before disappearing.
**Variants**:
- [Energy Longbow](#Energy%20Longbow)
- [Energy Shortbow](#Energy%20Shortbow)
### Energy Longbow
- **Damage**: 1d8 piercing
- **Range**: 150/600
- **Properties**: [Ammunition](3-Mechanics/CLI/rules/item-properties.md#Ammunition), [Heavy](3-Mechanics/CLI/rules/item-properties.md#Heavy), [Two-Handed](3-Mechanics/CLI/rules/item-properties.md#Two-Handed)
- **Weight**: 2.0 lbs.
### Energy Shortbow
- **Damage**: 1d6 piercing
- **Range**: 80/320
- **Properties**: [Ammunition](3-Mechanics/CLI/rules/item-properties.md#Ammunition), [Two-Handed](3-Mechanics/CLI/rules/item-properties.md#Two-Handed)
- **Weight**: 2.0 lbs.
*Source: Dungeon Master's Guide (2024) p. 257. Available in the Free Rules (2024)*