# Instrument of the Bards, Anstruth Harp
*Wondrous item, very rare (requires attunement by a bard)*

An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take `2d4` Psychic damage.
You can play Anstruth Harp to cast one of the following spells: [Fly](3-Mechanics/CLI/spells/fly-xphb.md), [Invisibility](3-Mechanics/CLI/spells/invisibility-xphb.md), [Levitate](3-Mechanics/CLI/spells/levitate-xphb.md), [Protection from Evil and Good](3-Mechanics/CLI/spells/protection-from-evil-and-good-xphb.md), [Cure Wounds](3-Mechanics/CLI/spells/cure-wounds-xphb.md) (level 5), [Ice Storm](3-Mechanics/CLI/spells/ice-storm-xphb.md), and [Wall of Thorns](3-Mechanics/CLI/spells/wall-of-thorns-xphb.md). Once the Anstruth Harp has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
*Source: Dungeon Master's Guide (2024) p. 272*