# Javelin of Lightning *Weapon ([javelin](3-Mechanics/CLI/items/javelin-xphb.md)), uncommon* ![](3-Mechanics/CLI/items/img/javelin-of-lightning\.webp#right) - **Damage**: 1d6 piercing - **Range**: 30/120 - **Properties**: [Thrown](3-Mechanics/CLI/rules/item-properties.md#Thrown) - **Weight**: 2.0 lbs. Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage. ## Lightning Bolt When you throw this weapon at a target no farther than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide [Line](3-Mechanics/CLI/rules/variant-rules/line-area-of-effect-xphb.md) between you and the target. The target and each other creature in the [Line](3-Mechanics/CLI/rules/variant-rules/line-area-of-effect-xphb.md) (excluding you) makes a DC 13 Dexterity saving throw, taking `4d6` Lightning damage on a failed save or half as much damage on a successful one. Immediately after dealing this damage, the weapon reappears in your hand. This property can't be used again until the next dawn. *Source: Dungeon Master's Guide (2024) p. 275*