# Lock
*Adventuring gear*
- **Cost**: 10 gp
- **Weight**: 1.0 lbs.
A Lock comes with a key. Without the key, a creature can use [Thieves' Tools](3-Mechanics/CLI/items/thieves-tools-xphb.md) to pick this Lock with a successful DC 15 Dexterity ([Sleight of Hand](3-Mechanics/CLI/rules/skills.md#Sleight%20of%20Hand)) check.
*Source: Player's Handbook (2024) p. 226. Available in the Free Rules (2024)*