# Lolth's Sting
*Adventuring gear, poison (injury)*
- **Properties**: [Poison](3-Mechanics/CLI/rules/item-properties.md#Poison)
- **Cost**: 200 gp
A creature subjected to Lolth's Sting must succeed on a DC 13 Constitution saving throw or have the [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) condition for 1 hour. If the creature fails the save by 5 or more, the creature also has the [Unconscious](3-Mechanics/CLI/rules/conditions.md#Unconscious) condition while [Poisoned](3-Mechanics/CLI/rules/conditions.md#Poisoned) in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
*Source: Dungeon Master's Guide (2024) p. 91*