# Mace of Disruption
*Weapon ([mace](3-Mechanics/CLI/items/mace-xphb.md)), rare (requires attunement)*

- **Damage**: 1d6 bludgeoning
- **Weight**: 4.0 lbs.
When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra `2d6` Radiant damage. If the target has 25 [Hit Points](3-Mechanics/CLI/rules/variant-rules/hit-points-xphb.md) or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the [Frightened](3-Mechanics/CLI/rules/conditions.md#Frightened) condition until the end of your next turn.
## Light
While you hold this weapon, it sheds [Bright Light](3-Mechanics/CLI/rules/variant-rules/bright-light-xphb.md) in a 20-foot radius and [Dim Light](3-Mechanics/CLI/rules/variant-rules/dim-light-xphb.md) for an additional 20 feet.
*Source: Dungeon Master's Guide (2024) p. 276. Available in the Free Rules (2024)*